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This is Ale Grilli's portfolio, a cross-media designer, developer and creator based in Chile. My interests are wide-ranging, including interactive media, video, language, and education. My formal education is in graphic design in Chile (Universidad Diego Portales, graduated 2009,) and in new media in Japan (Tokyo University of the Arts, graduated 2017.) My programming knowledge is self-taught, and I have studied languages in different schools.

You may contact me via ale¶agj.cl (replace ¶ for @).


Only showing works of type

Jugosa cocina para niños

editorial 2009

A cookbook for children, project for which I worked as art director and layout designer.

Read more about it.

Runnerby

video game 2010

A game controlled by a single key (spacebar), which makes a perpetually running character jump. Uses Flash.

Designed around simplicity of controls, but difficulty of execution.

(Playthrough video by Alexey Zubkov.)

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Campodecolor

video game 2008

Prototype for my undergraduate thesis project. An experimental videogame that offers the barest elements for making visual compositions, and attempts to evaluate their compositive parameters.

Click on the animated picture to start. In the center, a canvas that can be filled with the circles to the right, by drag-and-dropping them. Below, a rough (and inaccurate, in this prototype) analysis of some compositive values: color temperature, symmetry, visual rhythm, and visual accent.

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Flower pattern

digital toy 2012

A drawing toy that forms beautiful patterns upon input, created for touch screens (although it also works with the mouse). Try it on a tablet or smartphone by visiting this web address:

http://agj.cl/ip/fp

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Asymmetric feedback

interactive installation 2015

The word feedback denotes the phenomenon, in visual or sound media, of the output becoming the input, and that input being output again, in a constant loop. In this installation, a similar thing occurs; however, the output does not immediately become its own input. The system consists of two computers, which are as follows: One of them has video for output (a monitor) and sound for input (a microphone). The other, the former's complement, has audio for output (a speaker) and video for input (a camera). In other words, one is a sound visualization machine, while the other is a video sonification machine, and both interact with each other. They are laid out in such a way that visitors necessarily interfere in the exchange.

Read more about it.

Come to think of language

language experiment 2017

Utilizing a constructed language as their material, I created three works. Graduation project for the Tokyo University of the Arts' New Media master's degree.

Taking inspiration in the idea that language and thought are intimately related, I undertook this linguistic experiment. I first created a very essential base language, a 'meta-language', and by concretizing it into three forms I created the three works. One is a picture book, which uses its illustrations to communicate the meaning of the written content, and by the last portion of it makes use of the built up knowledge to tell a simple story in comic format. Another one is a set of four postcards under the theme 'puzzle poetry', that have a poem written on their front and the key to its descipherment on the back side. The third work is a video that portrays a conversation between two, who communicate by the movement and position of wooden building blocks. These three works' concern lies in the process of language comprehension.

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Gaten

video-performance 2015

As our answer to the school assignment of making a video using our bodies, and taking as theme either rope, box, bag or ball, we attempted becoming human swings all around the city of Yokohama.

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Tiles visualizer

web app 2013

Interaction design and software programming for a floor and wall tiles in-context visualizer. Select surfaces on a photo and choose among the tiles in Cordillera's catalog to see them applied. Contract work for Traak.

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Muévete

interactive installation 2011

Interactive artwork commissioned by Centro Cultural Palacio La Moneda, project for which I was in charge of software programming, and which was featured in the 2013 Design Biennial in Santiago. The Adobe AIR application interprets motion captured by a camera and displays reactive visuals and audio on a large projection. Design by Sebastián Skoknic, support by Francisco Fuentes.

A web version was also developed, which is available at their website by clicking on the number '05' and then on 'Juega!'. Requires a webcam.

Read more about it.

The tea room

VR experience 2017

Software for use with the HTC Vive hardware, created during a two-week workshop hosted by the Korea National University of Arts, with a team of seven students from the Tokyo University of the Arts. We created a virtual space based on a two-tatami-small room for the Japanese tea ceremony, which was designed by tea master Sen no Rikyu following his appreciation of rustic simplicity. In the room there are several unexpected interactive elements, and a trigger that transports the user to a different and alien environment.

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Wooden still

video 2011

A mood piece animated out of sequences of photographs.

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Chilean mythological beings

illustration 2007

Ten illustrations of different mythical beings of Chilean folklore, created in school for a book called 'Dictionary of mythological beings in Chile'.

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Where the thread goes

video 2015

To make that which is not normally seen, visible. That was the assignment in school for which this video work was born, in which we tried to make a sewing machine's mechanism visible—where does the thread go and how does it ultimately form the stitching pattern. We tried shooting a transparent fabric from up close and in high-speed (for slow-motion playback,) but however we tried, we couldn't make its inner workings clear. Instead, hands out of focus partially covering the view of our subject seen only in portions at a time, with white and rounded shapes contrasting sharp and shiny metal ones, the sewing machine's mystery and allure only deepened.

Read more about it.


Thank you for your time. Feel free to contact me by email at ale¶agj.cl (replace ¶ for @). If you wish you may visit as well my personal blog, or go to this site's home page. Have a great day.